ContinuousVisualTrackingActivityBodyState
State class for ContinuousVisualTrackingActivityBody
- Inheritance
-
- Object
- State<
ContinuousVisualTrackingActivityBody> - ContinuousVisualTrackingActivityBodyState
Constructors
ContinuousVisualTrackingActivityBodyState
Properties
amountOfDots
amountOfTargets
conCurrentNum
distractors
dotSize
dots
finished
guess
mistakes
numberOfTests
positions
rng
sWidget
seconds
testTimer
Timer for the test
trackingSpeed
visualScoreList
waiting
wrong
Methods
build
- BuildContext context
Build the main test phase
dispose
Called when this object is removed from the tree permanently.
The framework calls this method when this State object will never build again. After the framework calls dispose, the State object is considered unmounted and the mounted property is false. It is an error to call setState at this point. This stage of the lifecycle is terminal: there is no way to remount a State object that has been disposed.
Subclasses should override this method to release any resources retained by this object (e.g., stop any active animations).
If a State's build method depends on an object that can itself change state, for example a ChangeNotifier or Stream, or some other object to which one can subscribe to receive notifications, then be sure to subscribe and unsubscribe properly in initState, didUpdateWidget, and dispose:
- In initState, subscribe to the object.
- In didUpdateWidget unsubscribe from the old object and subscribe to the new one if the updated widget configuration requires replacing the object.
- In dispose, unsubscribe from the object.
Implementations of this method should end with a call to the inherited method, as in super.dispose().
Caveats
This method is not invoked at times where a developer might otherwise expect it, such as application shutdown or dismissal via platform native methods.
Application shutdown
There is no way to predict when application shutdown will happen. For example, a user's battery could catch fire, or the user could drop the device into a swimming pool, or the operating system could unilaterally terminate the application process due to memory pressure.
Applications are responsible for ensuring that they are well-behaved even in the face of a rapid unscheduled termination.
To artificially cause the entire widget tree to be disposed, consider calling runApp with a widget such as SizedBox.shrink.
To listen for platform shutdown messages (and other lifecycle changes), consider the AppLifecycleListener API.
Dismissing Flutter UI via platform native methods
An application may have both Flutter and non-Flutter UI in it. If the application calls non-Flutter methods to remove Flutter based UI such as platform native API to manipulate the platform native navigation stack, the framework does not know if the developer intends to eagerly free resources or not. The widget tree remains mounted and ready to render as soon as it is displayed again.
See the method used to bootstrap the app (e.g. runApp or runWidget) for suggestions on how to release resources more eagerly.
See also:
- deactivate, which is called prior to dispose.
generatePositions
generate new positions for all dots
getDots
- int amount,
- int targetAmount,
- BoxConstraints constraints,
- int avatarSize,
initState
Called when this object is inserted into the tree.
The framework will call this method exactly once for each State object it creates.
Override this method to perform initialization that depends on the location at which this object was inserted into the tree (i.e., context) or on the widget used to configure this object (i.e., widget).
If a State's build method depends on an object that can itself change state, for example a ChangeNotifier or Stream, or some other object to which one can subscribe to receive notifications, then be sure to subscribe and unsubscribe properly in initState, didUpdateWidget, and dispose:
- In initState, subscribe to the object.
- In didUpdateWidget unsubscribe from the old object and subscribe to the new one if the updated widget configuration requires replacing the object.
- In dispose, unsubscribe from the object.
You should not use BuildContext.dependOnInheritedWidgetOfExactType from this method. However, didChangeDependencies will be called immediately following this method, and BuildContext.dependOnInheritedWidgetOfExactType can be used there.
Implementations of this method should start with a call to the inherited method, as in super.initState().
makeGuess
make a guess and check if its correct
resetTest
reset the test
shuffleDots
find new positions for all dots
startTest
start the test
startTimer
start the timer