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RPUICorsiBlockTappingActivityBody

The RPUICorsiBlockTappingActivityBody class defines the UI for the instructions and test phase of the continuous visual tracking task.

Inheritance

Constructors

RPUICorsiBlockTappingActivityBody

const RPUICorsiBlockTappingActivityBody(
  1. RPCorsiBlockTappingActivity activity,
  2. RPActivityEventLogger eventLogger,
  3. void onResultChange(
    1. dynamic
    ), {
  4. Key? key,
})

The RPUICorsiBlockTappingActivityBody constructor.

Properties

activity

The RPUICorsiBlockTappingActivityBody activity.

eventLogger

RPActivityEventLogger eventLogger
final

the RPActivityEventLogger for the RPUICorsiBlockTappingActivityBody.

onResultChange

void Function(dynamic) onResultChange
final

The results function for the RPUICorsiBlockTappingActivityBody.

Methods

createState

RPUICorsiActivityBodyState createState()
override

Creates the mutable state for this widget at a given location in the tree.

Subclasses should override this method to return a newly created instance of their associated State subclass:

@override
State<SomeWidget> createState() => _SomeWidgetState();

The framework can call this method multiple times over the lifetime of a StatefulWidget. For example, if the widget is inserted into the tree in multiple locations, the framework will create a separate State object for each location. Similarly, if the widget is removed from the tree and later inserted into the tree again, the framework will call createState again to create a fresh State object, simplifying the lifecycle of State objects.