RPUIReactionTimeActivityBody
The RPUIReactionTimeActivityBody class defines the UI for the instructions and test phase of the continuous visual tracking task.
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatefulWidget
- RPUIReactionTimeActivityBody
Constructors
RPUIReactionTimeActivityBody
- RPReactionTimeActivity activity,
- RPActivityEventLogger eventLogger,
- void onResultChange(
- dynamic
- Key? key,
The RPUIReactionTimeActivityBody constructor.
Properties
activity
The RPUIReactionTimeActivityBody activity.
eventLogger
the RPActivityEventLogger for the RPUIReactionTimeActivityBody.
onResultChange
The results function for the RPUIReactionTimeActivityBody.
Methods
createState
Creates the mutable state for this widget at a given location in the tree.
Subclasses should override this method to return a newly created instance of their associated State subclass:
@override
State<SomeWidget> createState() => _SomeWidgetState();
The framework can call this method multiple times over the lifetime of a StatefulWidget. For example, if the widget is inserted into the tree in multiple locations, the framework will create a separate State object for each location. Similarly, if the widget is removed from the tree and later inserted into the tree again, the framework will call createState again to create a fresh State object, simplifying the lifecycle of State objects.