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PictureSequenceMemory

Inheritance

Constructors

PictureSequenceMemory

const PictureSequenceMemory({
  1. Key? key,
  2. required RPUIPictureSequenceMemoryActivityBody sWidget,
  3. required int numberOfTests,
  4. required int numberOfPics,
})

Properties

numberOfPics

int numberOfPics
final

numberOfTests

int numberOfTests
final

sWidget

Methods

createState

PictureSequenceMemoryState createState()
override

Creates the mutable state for this widget at a given location in the tree.

Subclasses should override this method to return a newly created instance of their associated State subclass:

@override
State<SomeWidget> createState() => _SomeWidgetState();

The framework can call this method multiple times over the lifetime of a StatefulWidget. For example, if the widget is inserted into the tree in multiple locations, the framework will create a separate State object for each location. Similarly, if the widget is removed from the tree and later inserted into the tree again, the framework will call createState again to create a fresh State object, simplifying the lifecycle of State objects.