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RPUITrailMakingActivityBody

The RPUITrailMakingActivityBody class defines the UI for the instructions and test phase of the continuous visual tracking task.

Inheritance

Constructors

RPUITrailMakingActivityBody

const RPUITrailMakingActivityBody(
  1. RPTrailMakingActivity activity,
  2. RPActivityEventLogger eventLogger,
  3. void onResultChange(
    1. dynamic
    ), {
  4. Key? key,
})

The RPUITrailMakingActivityBody constructor.

Properties

activity

RPTrailMakingActivity activity
final

The RPUITrailMakingActivityBody activity.

eventLogger

RPActivityEventLogger eventLogger
final

the RPActivityEventLogger for the RPUITrailMakingActivityBody.

onResultChange

void Function(dynamic) onResultChange
final

The results function for the RPUITrailMakingActivityBody.

Methods

createState

RPUITrailMakingActivityBodyState createState()
override

Creates the mutable state for this widget at a given location in the tree.

Subclasses should override this method to return a newly created instance of their associated State subclass:

@override
State<SomeWidget> createState() => _SomeWidgetState();

The framework can call this method multiple times over the lifetime of a StatefulWidget. For example, if the widget is inserted into the tree in multiple locations, the framework will create a separate State object for each location. Similarly, if the widget is removed from the tree and later inserted into the tree again, the framework will call createState again to create a fresh State object, simplifying the lifecycle of State objects.