RPUIPictureSequenceMemoryActivityBody
The RPUIPictureSequenceMemoryActivityBody class defines the UI for the instructions and test phase of the continuous visual tracking task.
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatefulWidget
- RPUIPictureSequenceMemoryActivityBody
Constructors
RPUIPictureSequenceMemoryActivityBody
- RPPictureSequenceMemoryActivity activity,
- RPActivityEventLogger eventLogger,
- void onResultChange(
- dynamic
- Key? key,
The RPUIPictureSequenceMemoryActivityBody constructor.
Properties
activity
The RPUIPictureSequenceMemoryActivityBody activity.
eventLogger
the RPActivityEventLogger for the RPUIPictureSequenceMemoryActivityBody.
onResultChange
The results function for the RPUIPictureSequenceMemoryActivityBody.
Methods
createState
Creates the mutable state for this widget at a given location in the tree.
Subclasses should override this method to return a newly created instance of their associated State subclass:
@override
State<SomeWidget> createState() => _SomeWidgetState();
The framework can call this method multiple times over the lifetime of a StatefulWidget. For example, if the widget is inserted into the tree in multiple locations, the framework will create a separate State object for each location. Similarly, if the widget is removed from the tree and later inserted into the tree again, the framework will call createState again to create a fresh State object, simplifying the lifecycle of State objects.